Welcome, foolish mortals, to the Haunted Mansion. I am your host, your... ghost host. Kindly step all the way in please and make room for everyone. There's no turning back now.
I apologize for the interruption, but there's no doubt we could use your assistance. After all, while we may offer delightful tours here, what is a tour without ghosts? Luckily, it seems you fit the bill quite nicely.
Oh, yes, I do suppose you are currently tied to your corruptible mortal state. No matter, those things fix themselves in due time. You see, I suppose we can make a game out of it. For you see, try as you might to escape, you'll find yourself confined to our happy little home for the rest of your days. Of course, there's nothing preventing you from attempting an escape. But, I must warn you, you'll have trouble finding a way out!
...Of course, there's always my way.
Foolish Mortals is a short-term Disney-themed murdergame, and it will be conducted in the manner of the many murdergames that have come before it. In this case, our happy home draws it's primary inspiration from Dangan Roleplay.The catch is that this is a Disney romp, and only characters from Disney and Disney-owned media will be allowed to join our happy haunts here.
Your characters will find themselves in a dusty old Haunted Mansion, and greeted by a mysterious Ghost Host. From there, he offers you a chilling challenge: if your character can get away with murder, they will be allowed to leave the mansion.
So, how does this work?
Foolish Mortals is a community-based game, with daily threading and tags taking place in a weekly mod-posted log. Players are both welcome and encouraged to put up their own logs for special events (parties, weddings, the occasional public display of humiliation). Every Friday, a murder will be committed, and a investigation log will be posted to allow players to investigate these deaths. On Saturday, a trial log will be posted. Should this go well, an execution log will be posted for the culprit on either Saturday night or Sunday morning, depending how long the trial went.
How long will the game last?
The game is being projected to last anywhere from a month to 8 weeks, depending on the amount of players that apply to the game.
OOC Day = 1 IC Day. Threads that are posted Monday take place on Monday, and the like. This is with the exception of trials/investigations. Investigation Logs are posted on Friday, while Trial Logs are posted on Saturday. ICly, these take place on Friday.
When are reserves/apps opening/what are important dates?
Reserves will open on June 2nd.
Applications will open on June 3rd, or should we hit the reserve limit, be opened ASAP on June 2nd.
Both will close on June 10th. Applications will be processed on that day.
The game shall open on June 11th, with an Intro Log posted on that day.
No murder shall be committed the first week.
Is there a character cap?
Foolish Mortals will be running at a maximum of 25 characters, but is designed to run with a base minimum of 13. One character per player.
In addition, there are three characters allowed per "main" canon and with a hard cap of 2 characters allowed per "supplementary" canons. In this case, the Disney movie Peter Pan would be a "main" canon. Whereas franchises like Kingdom Hearts, the Marvel Cinematic Universe and Star Wars would classify as "supplementary" canons. More on that later.
Sounds great! How do I app?
If you're interested in joining our haunting spree, you'll need to post a reserve when they go up. When reserves open, they will remain open until we hit 25 reserves. Reserves are mandatory, and a reserve link will need to be provided in your game application. One reserve per comment, and you can change your reserve before you app, provided you do so before submitting your application.
Should you be unable to make it to reserves at the time they open, proxy reserves (i.e. reserves posted for another player) are allowed. In this case, the player being reserved for has 24 hours to confirm their reserve by replying to it. If they do not comment by this time, the reserve will be discarded. (We also ask that a player only post one proxy reserve, as a common courtesy).
There will be no app/reserve challenges accepted. Foolish Mortals operates on a first-come first-serve basis. The player who first put in a reserve for a character/canon will be entitled to it. If this occurs, the modteam will ask the second player if they'd like to change their reserve.
...So, Disney characters, huh?
Foolish Mortals is accepting characters who hail from Disney and Pixar canons, as well as certain "supplementary" characters, within reason. Essentially, "main canons" classify as media explicitly released under the Disney banner.
"Supplementary" canons, in this case, are Disney-owned properties that fit in decently well with this guideline. These include, but are not limited to:
* Once Up A Time
* Kingdom Hearts
* Marvel Comics/Marvel Cinematic Universe
* The Muppets
...Disney owns a lot of things, and certain canons may not be allowed despite this. For example, Disney distributed Kill Bill, but we're certainly not allowing The Bride. Common guideline: if you think they'd fit in well at the Disney theme parks, they'd be fine here. Feel free to ask if you're unsure.
Any other character limitations?
The general rule is that your character should be able to be killed by other characters. Due to the game's overarching plot, we also ask that characters be alive at the time of their canonpoint. If this means you're pulling your Disney Villain mid-fall to their doom, we're perfectly okay with that!
In addition, we also ask that characters have the ability to communicate effectively and have a degree of sentience. As trials and investigations have a hallmark of being based around fast-paced communication, we ask that your character be able to quickly communicate with each other, through whatever means they can. Pluto can't come and just bark at people the whole time.
Large characters (i.e. Tamatoa, Julius) are allowed, but should be either humanized or resized in order to allow for the possibility of other players. Characters with magic/superpowers are acceptable, but will have their abilities either dampened or removed for the duration of the game.
Alright, I'm interested. What's the activity like?
If you're familiar with the murdergame genre, this section is going to sound very familiar to you.
Murdergames are pretty fast-paced and time-consuming beasts, and Foolish Mortals is no exception. Activity checks are done weekly after every trial, and consist of at least two ten-comment threads with two different characters. Additional activity will likely be needed from you should you make it to the more plot-intensive sections of our romp (i.e. players who make it to endgame will need to be especially active in those final segments of the game). While your ghost hosts are lenient, failing activity check more than once could be cause for your character to get deathrolled early - please let us know if there will be any issues and we'll try to work something out!
What if I need to drop out of the game early?
Your ghost hosts strongly advise you that if you have a prior commitment that might interfere with your participation in the game, that you seriously consider whether you can allot time for Foolish Mortals in your schedule. Obviously, things happen and we're more than understanding of that fact. But disappearing players with such a small playerpool will mess with our plot and what we want to do with this game - if something comes up and you need to exit the game early, we strongly encourage you to get in contact with us ASAP so we can work out a way to have your character exit the game.
...So how about that murder?
Right. Murder is happening.
On Sunday, deathrolls will take place in order to determine who will be a part of the murder that week. Two (or more??) players will be contacted, and should both agree, they will have a week to plan for the ghastly deeds that will occur. If players volunteer to be murdered ahead of time or specify this on their app, we will do our best to schedule you, and you may be contacted in advance.
On Tuesday, the mansion's residents will gather in the foyer and an incentive shall be announced. This incentive shall be decided by the players conducting the murder, and may not actually have anything to do with the murder itself. Who knows?
On Friday, one or more bodies will be discovered. Over the next 24 hours, mods will lead the mansion's resident in a search for clues that were laid out by the two players involved in the case.
On Saturday, a trial will be held. ICly, this will take place on Friday shortly after the body investigation. Trials will be held on Saturday OOCly in order to avoid exhaustion from the playerbase. During the trial, the mansion's residents shall discuss their clues and attempt to figure out who committed the crime. At the end of the trial, or whenever your host deems it necessary, a vote shall be called where players input who they believe committed this crime. Majority rules here.
Depending on how the players vote, the players will either be subjected to a bad ending or the culprit will be executed. We'll be going out of our way to make sure each and every case is solvable, and there hasn't been a murdergame yet that has had a bad ending. In the unlikely case that that happens, we'll be providing one save.
Is there any way to get items from home?
If you're good about your stay within our happy home, you might be rewarded. I suppose you'll find your answer in Madame Leota's chambers.RULES
1 - Code of Conduct
While murdergames have a degree of competitiveness, we ask that you maintain a degree of respectful conduct towards your fellow players. Believe me, we super appreciate the occasional tease, but please don't cross the border into antagonism. Our doors are always open if you have a problem with another player.
This is also a good place to mention that your character is likely going to die, and we ask that you come into the game prepared to play with that possibility. There are only a small handful of characters that survive each round. As a result, please do not come into the game with the mindset/attitude of trying to "win", if that makes sense.
2 - Sensitive Subjects
In that same vein, we ask that you please keep an eye on what you're saying to other players ICly. It's a murdergame, and we love talking about some fucked-up shit! If that content is warned for and players treat it with mature attitudes, you should be good to go. However, making light of any sort of triggering subject (rape, abuse, etc) could be grounds to being ejected from the game. It's Disney, we shouldn't need to be warning about this. Stay in character.
3 - Role Spoilers
If your character has been given a role in the game, please keep it a secret from your fellow players! This includes victims, culprits, moles and more. Everything will come to light eventually.
4 - Canon Spoilers
Due to the nature of murdergames, major spoilers from each character's canon will likely come into play, and players are not required to warn for them. Friendly reminder that it's Disney, and it'd be really dumb if you got angry about Beauty and the Beast getting spoiled for you.
5 - Backseat Gaming/Spectating
As murdergames tend to be gripping, a lot of people are drawn to watching and commenting on events that take place within the game. That's perfectly fine and dandy, so long as the spectators stay within their rights. Publicly speculating on modplurks, pinging players so they can fulfill trial requirements, anything that goes beyond spectating and into trying to moderate the playerbase.
If you notice this happening and haven't seen a mod approach the user in question, please let us know. This behavior is not acceptable, and we won't hesitate to warn the offending user. If it persists, the offending users could be barred from future rounds of the game, or end up blocked by the modplurk.
While this has only been an issue with players who are not a part of the game so far, the same goes for people who've applied to the game as well. Obviously you can ping your fellow players during trials/investigations if you have a question that might help out with the trial and whatnot. But please don't moderate your fellow players to the point where they're uncomfortable.
6 - No flash pictures, please!
We spirits are frightfully sensitive to bright lights.
7 - Anything else?
If you have any questions, please ask them down below! You can also contact your mods at foolishmortals