round 1 mock trial ooc mingle

Apr. 28th, 2017 11:54 pm
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts posting in [community profile] foolishmortalsooc
Welcome, Foolish Mortals, to the first ever Foolish Mortals Mock Trial. We would like to collectively thank you all from the bottom of our hearts for joining us on this wide ride, and we're honored to have each and every one of you join us on what we hope will be a very successful experience. We hope you guys have fun, and we hope that some of you might like our terrible jokes and abuse of Disney tropes to join us in the main round.

Next Sunday, (5/7) we will be dropping an IC mingle post for you all in our main comm - [community profile] foolishmortals. The mock trial investigation will be going up on Friday, May 12th and the trial will be posted on Saturday, May 13th barring any OOC circumstances that would hinder/delay them. If you have any questions in regards to the mock trial or the upcoming full game, please hit us up at our mod plurk ([plurk.com profile] foolishmortals) or on our personal accounts ([plurk.com profile] lepowned and [plurk.com profile] blankblankity).

In the meantime, don't be afraid to get to know the other players slated to join you here. Make friends and then writhe as each of your characters gets dipped one-by-one.

There's a great big beautiful tomorrow shining at the end of every day.

Code push scheduled for Sunday night

Apr. 27th, 2017 03:03 pm
karzilla: a green fist above the word SMASH! (Default)
[staff profile] karzilla posting in [site community profile] dw_maintenance
We are planning to do a code push late this weekend, at approximately 8pm PDT / 11pm EDT / 3am UTC on Sunday, Apr 30 (or May 1 for you transatlantic types.).

I don't have a list of changes for you yet, but most will fall into the following categories: things users have complained about to support volunteers, things support volunteers have complained about to developers, things [staff profile] denise has complained about not working the way she expects them to (and as we all know, The Boss is Always Right), and things that were printing warnings over and over in the production server logs, making it hard to spot when less frequent, more urgent errors were being printed. Oh, and also all the unused code I ripped out at the roots, which if you notice that, I did it wrong.

To sum up: we are rolling out a bunch of requested changes, so thank you all for your feedback!

If you're new to Dreamwidth and interested in tracking our development process, our commit logs are published to [site community profile] changelog and [community profile] changelog_digest, and every month or so, one of our volunteers will translate those often-cryptic entries into witty, informative code tours! The most recent one was published on April 1, so we're about due for a new one. Hint, hint.

We'll update here again to let you know when the code push is imminent!

The importer has (mostly) caught up!

Apr. 19th, 2017 11:02 pm
denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
[staff profile] denise posting in [site community profile] dw_maintenance
Our content importer has mostly caught up with its backlog; almost everything that's still listed as being "in the queue" are jobs that were tried, failed once or more with a temporary failure, and are waiting to try again. (The importer tries a few times, at successively longer intervals, when it gets a failure it thinks might be temporary/might correct itself later on.) This means that new imports scheduled now should complete in hours (or even minutes), not the "several days" it's been taking.

If you tried to schedule a second import while the first one was still running, at any time in the past 10 days or so, you may have confused the poor thing. If you think your import should be finished by now and it isn't, and you're seeing "Aborted" on the Importer Status part of the Importer page, feel free to open a support request in the Importer category and we'll look into it for you. (It may take a little bit before you get a response; those of us who have the access to look into importer problems have been really busy for the past two weeks or so, and I at least need a few days to catch my breath a bit before diving back into the fray! But we'll do what we can.)

I hope all y'all are continuing to settle in well to your new home!

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